Maya and Unreal this month lighting with Sky Atmosphere, Directional Light. Substance Designer for Materials. WIP.
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Maya and Unreal this month lighting with Sky Atmosphere, Directional Light. Substance Designer for Materials. WIP.
Mat
ay
Hi, it's been a long time since I made anything so I am retaking Model Creating Course from Full Sail University this month. Here are the first 2 weeks of work.
So decided to audit another course Shading and Lighting for Full Sail Online. learning Arnold Render inside of Maya, Scene and composition provided just changed a few settings for the first assignment. 34 min render on a AMD FX-8350
My images look like an early AI seeing a blurred view of the world.
Did 2/3 days so far, just practicing out loud, Setting up the workspace, messing with tools. Essentially spilling the paint.
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It has been an off-year for me artistically. I have done a contract but did not finish another one, due to the lack of payment for the hours worked. I started up Guildwars2 again and realized why this series is my favorite of all time. It'ts the exploration of the maps and zones and the immersive nature of the games. Probably why I chose environment art. Why I went to school 13 years ago, was to create these worlds and not just experience them.
ArenaNet, Vigil, Games, Bungie, Bioware, Epic, and other developers to name a few were some true inspirations of mine, where I wanted to just exist in those 3D worlds. Having the fundamental basis of knowledge of 3D and a degree is nice, but the practice of treating work like an MMO upgrading and leveling up, getting new gear (Hardware) grinding work for gold, etc there a lot of parallels to the real world.
Who knows what the future will bring, I love the fall season, Happy Inktober!
Well, We are almost a quarter done with the year at the end of this month. A lot of family, homeownership stuff has been the focus of my time lately. I have also played too many games while testing cloud gaming on Google Stadia, Amazon Luna, and GeForce Now. What that made me think of is a cloud-based platform for game development. I know this stuff exists for rendering, but I want to be able to make material in substance and levels in Unreal without breaking the bank to upgrade to the latest hardware.
I just heard of Incredibuild https://www.incredibuild.com/ unsure what is out there to enable cheap people like me to use high power GPU and CPU in the cloud to make games. Update * just heard of Shadow https://shadow.tech/
Alright now have internet and PC setup minus some monitors and drawing tablet I'm almost ready to make some 3D again.
I've had to put a pause on 3D due to a Home Search, I plan to take more classes next year in 2021 once everything is settled. 4 Classes with Full Sail Online as a post-grad auditing courses. Come on 2021 be a good year for all of us please!
8/30/20 - Lighting and Polishing
8/29/20 Base Materials
8/18 - Exported to Unreal
8/17 - Updated some Assets
8/8/20
Static Mesh replacement modeled in Maya
All work by Kyle Horne - 2020