Week 3 Turn In - Greek Pillar

Work In Progress / 25 May 2020

Substance Painter and Unreal. The base model in Maya. This was my first full week with Substance Painter. I learned a lot 

TDR Delay- settings in the Regedit.
Full-Screen Mode - Tab in Sub  and F11 in Unreal


Pillar UE4

Pillar Material Node setup


Pillar Behind the scenes in Substance Painter

Thanks!

KyleHorne3D@gmail.com