2021

General / 05 March 2021

Well, We are almost a quarter done with the year at the end of this month.  A lot of family, homeownership stuff has been the focus of my time lately. I have also played too many games while testing cloud gaming on Google Stadia, Amazon Luna, and GeForce Now.  What that made me think of is a cloud-based platform for game development. I know this stuff exists for rendering, but I want to be able to make material in substance and levels in Unreal without breaking the bank to upgrade to the latest hardware.  

 I just heard of Incredibuild https://www.incredibuild.com/ unsure what is out there to enable cheap people like me to use high power GPU and CPU in the cloud to make games.  Update * just heard of Shadow https://shadow.tech/



Got a Home!

General / 05 December 2020

Alright now have internet and PC setup minus some monitors and drawing tablet I'm almost ready to make some 3D again.

Home Hiatus

General / 04 October 2020

I've had to put a pause on 3D due to a Home Search,  I plan to take more classes next year in 2021 once everything is settled. 4 Classes with Full Sail Online as a post-grad auditing courses. Come on 2021 be a good year for all of us please!

Parthenon - Pillar

General / 10 May 2020

WIP* Modeling a Pillar in Maya and Zbrush. So far have the undamaged version mainly done minus the smoothing errors on the top part of the cylinders.

Pillar


3 Mode Preview


  


ACG - Art Creation for Games Course - Full Sail

General / 05 May 2020

Today, I started my second course of the year after a month break to work on my skills, and develop a Unity game. I have been exploring Substance Painter, Unity, and re-learning Zbrush, to get back into the Game Art Pipeline. Some things that I learned recently are:

Trim Sheets -  used to source one texturing for multiple game assets for modularity. 

Mitmapping - Use for Level of Detail (A new term for me)


Understanding the purpose of a Hero asset vs. a Prop. (One is purpose-built, the other is modular) Making things in 3D similar to how they are manufactured in there real world.  (Not making the mistake of merging verts for separate parts, but rather mesh combine. Some recent challenges were getting Dynamesh Swiss cheese and using inflate and pinch brushes to fix holes and add thickness to a one-sided,hollow model. 


I am using an XP-Pen really small tablet monitor. The screen space is so tiny and without a stand, it's not practical to use, so I draw on it and have it control my larger monitor. I do miss my wireless Wacom Pro Small with multi-button right-click, and backlit keys. I improvised some stickers to better find the buttons. The tools are not as important as the work that is done. But sometimes the name brand is the way to go. Anyways I am ready to go again, and learn some 3D!

Corkscrew Bottle Opener

General / 28 March 2020

Kyle Horne WIP*





Unfortunately, I do not have this product in hand so I am modeling based on incomplete 2D data. I did not plan for the gap in the middle where the sides rotate. I am very far behind on this, Was planning on finishing the model tonight but, I will be very busy tomorrow finishing up the form and hopefully done with the UV's