8/30/20 - Lighting and Polishing

8/29/20 Base Materials
8/18 - Exported to Unreal
8/17 - Updated some Assets
8/8/20
Static Mesh replacement modeled in Maya
All work by Kyle Horne - 2020
8/30/20 - Lighting and Polishing
8/29/20 Base Materials
8/18 - Exported to Unreal
8/17 - Updated some Assets
8/8/20
Static Mesh replacement modeled in Maya
All work by Kyle Horne - 2020
Environment Art Course using BSP layout for quick reference got examples from Gears of War, Darksiders III mainly. Want to combine a museum, mansion, lodge, and a crypt somehow, still picking out the theme.
I want to contrast wood and stone with extravagance. I have not made a full level in Unreal since 2011 so it is a lot to relearn very quickly. I still have the basics down, but want to get better about using correct units on the grid and getting modular assets to fit nicely.
BSP in UE4
CT Scanner Updates. Had to upres the large model and export again. UV's and Material iD Sets had to be fixed so that the textures would carry over.
Due to Time and Planning I am done with the High Res. Have to reduce and UV tomorrow.
CT Scanner
-Kyle Horne
I followed a tutorial to texture the Lantern in Substance Painter. For the crates, I UV'ed and textured them in painter.