Today, I started my second course of the year after a month break to work on my skills, and develop a Unity game. I have been exploring Substance Painter, Unity, and re-learning Zbrush, to get back into the Game Art Pipeline. Some things that I learned recently are:
Trim Sheets - used to source one texturing for multiple game assets for modularity.
Mitmapping - Use for Level of Detail (A new term for me)
Understanding the purpose of a Hero asset vs. a Prop. (One is purpose-built, the other is modular) Making things in 3D similar to how they are manufactured in there real world. (Not making the mistake of merging verts for separate parts, but rather mesh combine. Some recent challenges were getting Dynamesh Swiss cheese and using inflate and pinch brushes to fix holes and add thickness to a one-sided,hollow model.
I am using an XP-Pen really small tablet monitor. The screen space is so tiny and without a stand, it's not practical to use, so I draw on it and have it control my larger monitor. I do miss my wireless Wacom Pro Small with multi-button right-click, and backlit keys. I improvised some stickers to better find the buttons. The tools are not as important as the work that is done. But sometimes the name brand is the way to go. Anyways I am ready to go again, and learn some 3D!