Environment Art Course using BSP layout for quick reference got examples from Gears of War, Darksiders III mainly. Want to combine a museum, mansion, lodge, and a crypt somehow, still picking out the theme.
I want to contrast wood and stone with extravagance. I have not made a full level in Unreal since 2011 so it is a lot to relearn very quickly. I still have the basics down, but want to get better about using correct units on the grid and getting modular assets to fit nicely.
Reference: Mood Board

BSP in UE4
Mostly empty space BSP