I could spend some time optimizing the 0-1 space, but I want to spend 2 days texturing.
Due to Time and Planning I am done with the High Res. Have to reduce and UV tomorrow.
I followed a tutorial to texture the Lantern in Substance Painter. For the crates, I UV'ed and textured them in painter.
I still need to UV tomorrow and hopefully block in the base color, took me the better part of a week just to model, even though this is a texturing course, it will be the least time spent in the process.
Sword and Shield Model
Reports. Lumberg... Anyways I Started the third class this year auditing Full Sail Online courses for Game Art. Following the tutorial by Tyson Murphy for Hand Painted Sword and Shield.
Method used: Mesh Tools >
Create Polygon Tool
Wooden Chest. Modeled in Maya textured in Substance Painter, setup in Unreal Engine 4.
*WIP Art Creation for Game Final week.
I realized that I have to go back and add some beveled edges for the corners at least. There are some normal map baking issues. and some AO issues where the geometry is an intersection.
I was learning more about how to use iD maps in Maya by using the Mesh Display > Apply Color to then export a Game Res with the colors applied.