Texture Painting and Sculpting Course Week 3

Work In Progress / 22 June 2020

I followed a tutorial to texture the Lantern in Substance Painter.  For the crates, I UV'ed and textured them in painter. 

Week 2 Turn in for Texture Painting and Sculpting.

Work In Progress / 16 June 2020




Stylized Stone

Stone Wall

Learning Substance Designer

Work In Progress / 13 June 2020

Ground Material 

Ground Material Early Stage



Sword and Shield Textured

Work In Progress / 13 June 2020

Here is the result from last weekend. There are some things to fix of course.

Sword and Shield Modeled

Work In Progress / 05 June 2020

I still need to UV tomorrow and hopefully block in the base color, took me the better part of a week just to model, even though this is a texturing course, it will be the least time spent in the process.

Sword and Shield Model


Texture Painting and Sculpting - TPS

Work In Progress / 02 June 2020

Reports. Lumberg... Anyways I Started the third class this year auditing Full Sail Online courses for Game Art. Following the tutorial by Tyson Murphy for Hand Painted Sword and Shield.

Method used:  Mesh Tools  > 

Create Polygon Tool

Maya Low Poly


Week 4 Final Turn in

Work In Progress / 01 June 2020

Wooden Chest. Modeled in Maya textured in Substance Painter, setup in Unreal Engine 4. 

Wooden Chest - Unreal 4


Wooden Chest Begin Texturing

Work In Progress / 30 May 2020

*WIP Art Creation for Game Final week. 

I realized that I have to go back and add some beveled edges for the corners at least. There are some normal map baking issues. and some AO issues where the geometry is an intersection.

I was learning more about how to use iD maps in Maya by using the Mesh Display > Apply Color to then export a Game Res with the colors applied. 

Wooden Crate Substance. Basic materials applied.

No Overlapping UV's


Wooden Chest HR, Pre-Sculpt

Work In Progress / 27 May 2020

Wooden chest modeled for subdivision smoothing preview in Maya. Holding edges will be deleted for the Game Res, this was to match the silhouette and to help baking before taking this sculpt into Zbrush and Sub Painter. 

3 Mode with and without wireframe.

- Kyle Horne


Week 4 - Wooden Chest

Work In Progress / 26 May 2020

Wooden Chest Blockout to Near Game Res. *WIP

2.5 Hours

Modeled in Maya. Will texture later in Substance and setup in Unreal

BreakDown colorized for repeatable parts with symmetry. Created in Pure Ref.