CT Scanner UV

Work In Progress / 27 June 2020

I could spend some time optimizing the 0-1 space, but I want to spend 2 days texturing. 


  

Texture Painting and Sculpting Week 4 Final Progress

Work In Progress / 26 June 2020

Due to Time and Planning I am done with the High Res. Have to reduce and UV tomorrow. 


CT Scanner

-Kyle Horne

KyleHorne3D@gmail.com

Texture Painting and Sculpting Course Week 3

Work In Progress / 22 June 2020

I followed a tutorial to texture the Lantern in Substance Painter.  For the crates, I UV'ed and textured them in painter. 


Week 2 Turn in for Texture Painting and Sculpting.

Work In Progress / 16 June 2020

Rope

Wood

Ground


Stylized Stone

Stone Wall



Learning Substance Designer

Work In Progress / 13 June 2020

Ground Material 

Ground Material Early Stage


  


  

Sword and Shield Textured

Work In Progress / 13 June 2020

Here is the result from last weekend. There are some things to fix of course.




Sword and Shield Modeled

Work In Progress / 05 June 2020

I still need to UV tomorrow and hopefully block in the base color, took me the better part of a week just to model, even though this is a texturing course, it will be the least time spent in the process.


Sword and Shield Model



KyleHorne3D@gmail.com

Texture Painting and Sculpting - TPS

Work In Progress / 02 June 2020

Reports. Lumberg... Anyways I Started the third class this year auditing Full Sail Online courses for Game Art. Following the tutorial by Tyson Murphy for Hand Painted Sword and Shield.


Method used:  Mesh Tools  > 

Create Polygon Tool


Maya Low Poly


KyleHorne3D@gmail.com


Week 4 Final Turn in

Work In Progress / 01 June 2020

Wooden Chest. Modeled in Maya textured in Substance Painter, setup in Unreal Engine 4. 


Wooden Chest - Unreal 4


KyleHorne3D@gmail.com

Wooden Chest Begin Texturing

Work In Progress / 30 May 2020

*WIP Art Creation for Game Final week. 

I realized that I have to go back and add some beveled edges for the corners at least. There are some normal map baking issues. and some AO issues where the geometry is an intersection.

I was learning more about how to use iD maps in Maya by using the Mesh Display > Apply Color to then export a Game Res with the colors applied. 

Wooden Crate Substance. Basic materials applied.


No Overlapping UV's

KyleHorne3D@gmail.com