Student Work - 2020
The theme here evolved from a Museum to a Library, somewhat dark.  Mostly practicing modularity, grid snapping, reusing assets to build an environment from a limited number of set pieces. First week was BSP and white boxing. Next game creating modular mat

The theme here evolved from a Museum to a Library, somewhat dark. Mostly practicing modularity, grid snapping, reusing assets to build an environment from a limited number of set pieces. First week was BSP and white boxing. Next game creating modular mat

Crate material and texture variations and UV, texturing in Substance Painter. Model provided

Crate material and texture variations and UV, texturing in Substance Painter. Model provided

Lantern Substance Painter PBR texturing, from tutorial

Lantern Substance Painter PBR texturing, from tutorial

Class 2005 (Made May 2020) Substance Painter and Maya

Class 2005 (Made May 2020) Substance Painter and Maya

Class 2005 (Made May 2020) Substance Painter and Maya

Pillar and rings in Unreal

Pillar and rings in Unreal

Pillar and rings in Unreal

Pillar and rings in Unreal

Pillar in UE4

Pillar in UE4

Pillars and Rings - Modeled in Maya, Textured in Substance Painter, Built-in Unreal.
Lantern - Substance Painter PBR texturing, from tutorial.
Chests - Crate material and texture variations and UV, texturing in Substance Painter. Model provided