Kyle is 3D Artist with a focus on prop modeling and texturing for video game environments. Currently working for a Medical Device Software company in the Healthcare Industry. He is a father of two and is based in Austin, TX.
He has worked on commercially available Star Wars Holograms while at Zebra Imaging. Also, he did QA for the game RIFT. In addition teaching for iD Tech summer camp in 3 universities across the US for teens learning game development with Maya and Unreal. Also Writing for On eHow, OPnoobs.com, and TheGamer.com.
Interests include: 3D Printing, VR, Investing, exploring trails, video games. future tech, science, space exploration, financial literacy,Green Energy.
Quality Assurance on a 30 day contract. MMORPG game: RIFT. Collaborated with other QA testers to troubleshoot issues using JIRA and testing character skills using Spreadsheets.
- 3D modeled the Coronary Arteries of the human heart ftom patient medical dcan data using proprietary software.
- Medical Device Software Company
- Production Team on Commercial and Clinical Cases.
- Converting Voxels to polygons from CT data in a DICOM format.
- Results used by doctors to better treat and Diagnose Heart disease preventing risky invasive alternative tests
(Computational Fluid Dynamics (CFD) similar to particle fluid simulations done through a machine learning algorithm that calculates FFRCT. This FFRCT scores a patient based off of blood flow either through healthy vessels (blue) or diseased (red) similar to a heat-map)
Teaching 3D Classes for teenage students interested in video game development, using Maya, Photoshop, and Unreal mainly to make interactive level environments, at three different 2 week summer long camps. Also led student activities. Students presented their levels and projects to an audience of family members, and received a completion diploma.
Working on 3D Printing, Apps, Video games, Product visualizations for clients using services like oDesk, Elance, and through my contacts.
Product testing for Dell, as well as other software companies including Crytek, UTest.
Completing surveys and providing feedback.
Creating custom assets for 3D hologram displays. A leader in a unique Product Visualization technology using files provided by Clients, exporting to .OBJ and creating scenes in our proprietary software ZScape Preview as well as using Octane Render for more complex scenes. 3D Modeling, Texturing, Lighting, and Rendering all utilized. Sharing assets with graphics team, and creating products to be shipped.