Kyle Horne
Kyle Horne
3D Artist - Modeling, Props, Environments
Austin, United States of America

About

Kyle is 3D Artist with a focus on prop modeling and texturing for video game environments. Currently working for a Medical Device Software company in the Healthcare Industry. He is a father of two and is based in Austin, TX.

He has worked on commercially available Star Wars Holograms while at Zebra Imaging. Also, he did QA for the game RIFT. In addition teaching for iD Tech summer camp in 3 universities across the US for teens learning game development with Maya and Unreal. Also Writing for On eHow, OPnoobs.com, and TheGamer.com.

Interests include: 3D Printing, VR, Investing, exploring trails, video games. future tech, science, space exploration, financial literacy,Green Energy.

https://www.kylehorne.com

Resume PDF

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Skills

3D ModelingProp ModelingHard Surface ModelingTexturingLevel Design3D PrintingGame DevelopmentWriting

Software proficiency

Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
Unity
Unity
Unreal Engine
Unreal Engine
xNormal
xNormal
NDO
NDO
DDO
DDO
asana
asana
jira
jira
confluence
confluence
Octane Render
Octane Render
3ds Max
3ds Max
clickup
clickup
Mudbox
Mudbox
Substance Painter
Substance Painter
Quixel Suite
Quixel Suite
CrazyBump
CrazyBump
Jira
Jira
MeshLab
MeshLab
wordpress
wordpress

Reel

Productions

  • Ff kings tale box
    • Video Game
      A King's Tale - Final Fantasy XV
    • Year
      2016
    • Role
      2D Animation - Character Sprites - Contract
    • Company
      Joe Rothenberg Studios
  • Rift
    • Video Game
      RIFT
    • Year
      2010
    • Role
      Quality Assurance - Contract
    • Company
      Trion Worlds
  • Image
    • Commercial / Advertisement
      Star Wars Holograms
    • Year
      2015
    • Role
      3D Graphics Artist - Contract
    • Company
      Zebra Imaging

Experience

  • RIFT at Trion Worlds
    Austin, United States of America
    November 2010 - December 2010

    Quality Assurance on a 30 day contract. MMORPG game: RIFT. Collaborated with other QA testers to troubleshoot issues using JIRA and testing character skills using Spreadsheets.

  • CT Analyst at Heartflow
    Austin, United States of America
    October 2016 - Present

    - 3D modeled the Coronary Arteries of the human heart ftom patient medical dcan data using proprietary software.

    - Medical Device Software Company

    - Production Team on Commercial and Clinical Cases.

    - Converting Voxels to polygons from CT data in a DICOM format.

    - Results used by doctors to better treat and Diagnose Heart disease preventing risky invasive alternative tests

    (Computational Fluid Dynamics (CFD) similar to particle fluid simulations done through a machine learning algorithm that calculates FFRCT. This FFRCT scores a patient based off of blood flow either through healthy vessels (blue) or diseased (red) similar to a heat-map)

    https://www.heartflow.com/

  • Intructor at iD Tech
    Fort Worth, Atlanta, Seattle
    May 2013 - July 2014

    Teaching 3D Classes for teenage students interested in video game development, using Maya, Photoshop, and Unreal mainly to make interactive level environments, at three different 2 week summer long camps. Also led student activities. Students presented their levels and projects to an audience of family members, and received a completion diploma.

    https://www.idtech.com/

  • Freelance 3D Artist at Kyle Horne
    Austin, United States of America
    July 2010 - Present

    Working on 3D Printing, Apps, Video games, Product visualizations for clients using services like oDesk, Elance, and through my contacts.

    Product testing for Dell, as well as other software companies including Crytek, UTest.

    Completing surveys and providing feedback.

    http://www.kylehorne.com/

  • 3D Graphics Artist at Zebra Imaging
    Austin, United States of America
    August 2015 - July 2016

    Creating custom assets for 3D hologram displays. A leader in a unique Product Visualization technology using files provided by Clients, exporting to .OBJ and creating scenes in our proprietary software ZScape Preview as well as using Octane Render for more complex scenes. 3D Modeling, Texturing, Lighting, and Rendering all utilized. Sharing assets with graphics team, and creating products to be shipped.

    https://en.wikipedia.org/wiki/Zebra_Imaging